3D project site complete
Wednesday, May 30th, 2007and available at http://3d.neonascent.net
and available at http://3d.neonascent.net
The above video show my face recreated for use with the full-body model, using FaceGen software. The geometry of the face includes movable eyes, teeth, and tongue and so can be easily articulated for facial expressions and lip-syncing.
The “SI” on the forehead is an watermark of the software, and would obviously not be present in the finished model.

The last few days I’ve been working with a new capture of myself for the purpose of experimenting with animation. The capture was done in a neutral pose, which makes it much easier to work with in this next stage. Using Milkshape (a lightweight game-mod development tool), I’ve articulated the model using a skeleton from the game Max Payne 2, and have been animating it using pre-recorded actions that come with the game. At this stage the model can be used to import into the game (which is quite fun in itself), where it can be used as an actor for producing Machinima. Alternatively, it can be animated directly from a 3D rendering package.
Interactive model and You tube video of animation in next part of entry… (more…)